using System;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("ArcaneDustAmount")]
	public class ArcaneDustAmount : MonoBehaviour
	{
		public UberText m_dustCount => method_3<UberText>("m_dustCount");

		public GameObject m_dustJar => method_3<GameObject>("m_dustJar");

		public GameObject m_dustFX => method_3<GameObject>("m_dustFX");

		public GameObject m_explodeFX_Common => method_3<GameObject>("m_explodeFX_Common");

		public GameObject m_explodeFX_Rare => method_3<GameObject>("m_explodeFX_Rare");

		public GameObject m_explodeFX_Epic => method_3<GameObject>("m_explodeFX_Epic");

		public GameObject m_explodeFX_Legendary => method_3<GameObject>("m_explodeFX_Legendary");

		public ArcaneDustAmount(IntPtr address, string className)
			: base(address, className)
		{
		}

		public ArcaneDustAmount(IntPtr address)
			: this(address, "ArcaneDustAmount")
		{
		}

		public static ArcaneDustAmount Get()
		{
			return MonoClass.smethod_15<ArcaneDustAmount>(TritonHs.MainAssemblyPath, "", "ArcaneDustAmount", "Get", Array.Empty<object>());
		}

		public void Awake()
		{
			method_8("Awake");
		}

		public void Start()
		{
			method_8("Start");
		}

		public void UpdateCurrentDustAmount()
		{
			method_8("UpdateCurrentDustAmount");
		}
	}
}
